|Being Chris Redfield's sister does not allow you to walk around with a 9-inches blade strapped on your shoulder.|
Time played : 1h15 - "You died" screens : 0 (yet)
Wow, Resident Evil 2 starts FAST! I understand the concerns of creator Shinji Mikami when he scrapped all the previous work on this sequel because he felt it was boring and too similar to the first game. It's like witnessing the difference between Ridley Scott's Alien and James Cameron's Aliens. The first movie was all about the entire crew of ship getting killed by one creature and the sequel is about knowing how many of these you can cram in the screen at one time. More is not always necessarily better, though (this example shows : the first Alien is by far considered the better movie), and it doesn't mean RE2 will be superior than the first one.
It's a great change of pace, though. I think I've seen more zombies in the five first screens than in RE1's entire mansion. The beginning of the adventure is simple. You've been separated from Leon, you're in the streets of Raccoon City, and you just have to run to RPD. If you start shooting at the zombies, you just run out of bullets real fast, so you have to learn how to avoid them. The zombies themselves are more varied too, there are zombie policemen, zombie white collars, zombie chicks... it makes for a nice setting, except when you look at them from too close, and you can see they all still look alike (of course, it's not a big issue, we're still on PSone, after all).
|Before the zombie outbreak, Raccoon City already had a serious cloning problem.|
|Yup, looks like a safe place!|
|Ooooh the ugly son of a bitch.|
|Did I mentioned I pushed statues too?|
Note : As you've probably guessed considering the quality of the screenshots, I've temporarily dropped the "taking pictures with my camera" idea considering how hard it is to do this with an action game, so I'm finding my screenshots on the internet again. I promise I'll upgrade my PC with the necessary components soon enough!