so I've said in my last post, I've been drowning quite a bit in "real life" work and personal mess. I've been out of town for a while for my job, which means no Wii for the time being. I'll get back to Resident Evil 2 eventually, but in the meantime, I'll try to get working on a few posts I have to tackle for a while.
The first one, and probably the most important one, is the COWARD system modification. Considering Trick's advices, I'll try something which is a bit more obvious concerning the categories. I'll drop the Originality grade too, which doesn't hold a lot of interest considering I'm playing game series, and I'll introduce another grade based on Side Missions and Optional Stuff, which is quite important for me. I always like a game rewarding exploration and personal path instead of a long corridor (FFXIII, I'm still looking at you).
So here goes my new notation scale, the PICASO System :
P goes for Pleasure/Enjoyment, replacing the Delicacy grade.
I goes for Intelligence, replacing the Cleverness grade.
C goes for Controls/Inventory, replacing the Reactivity grade.
A goes for Appeal, stays as it is.
S goes for Storytelling, replacing the Writing grade.
O goes for Optional Stuff, a new category replacing the Originality grade.
Considering this new scale, I've used it on the three first games I've explored so far in this blog :
-Resident Evil gets a 4 in Optional Stuff. The possibility to explore the game as two different characters is interesting and adds to the replay value. However, there is not a lot of optional things to reward exploration and the "new costumes" you unlock for your characters when finishing the game is, IMHO, not a huge incentive to play through it again.
Resident Evil PICASO Rating : 40 (instead of 42)
|Yep, red is better, but it still doesn't make you an interesting character...|
The Legend of Zelda PICASO Rating : 57 (same score)
Legacy of Kain Blood Omen PICASO Rating : 47 (same score)
|Not a great use when you can't finish the game, though...|