But I wanted to share my thoughts on another game I'm currently playing. That's why I'm proudly launching the "Side-Game" feature of my blog, in order to tell you about what I think about totally unrelated games. I'm not sure if it's gonna hold any interest for you (let me know in the comments!) but, considering we're all video games passionates here (if not, we wouldn't be reading/writing about it), I think it could.
|Because "Bear & Bird & Weird creepy skeleton guy are back!" wouldn't fit on the box.|
So I've finally bought a remake on the Xbox Live Arcade of a game that I had never played before : Banjo-Kazooie 2 (or Banjo-Tooie) from the "we made the Nintendo 64 avoid the dumpster" british company Rare. The first Banjo-Kazooie is one of my all-time favorite games on the N64 (and one my all-time favorite platform games, period) and I've been wanting to tackle the sequel for a long time. The series would then evolve to a so-so platform game on the GBA, and to a weird platform/vehicle constructing thingy called Banjo-Kazooie : Nuts and Bolts, which, IMHO is nowhere near the quality of the first game.
|Green pastures, check. Pastel colors, check. Cute enemies, check. Ok, let's jump everywhere!|
I give you an example. In the first game, in order to gather puzzle pieces (BK's equivalent of Mario's stars), you had to help NPC characters or complete a challenge, which were varied between 5 minutes of play (in the first levels) to a whole 20 minutes for the more complex ones in the later levels, using all the moves at your disposal and gathering stuff all around the level. In this one, I had to spend nearly an hour on a puzzle piece, because it implied going back and forth previously completed levels, and thoroughly explore the actual one, find a really well hidden move for my duo, switch to a dinosaur form (yeah you can find 8 different forms in the game, which are only for the level you're in), make it bigger with the help of creepy-skeleton-guy (see box cover), to open a passageway, then go to another place, unlock something, and on, and on, and on...
Before you call me a sissy, know that I'm an absolute lover of this kind of games, and I've completed all the Mario/Sly/Ratchet/Jak games I could get my hands on, so I usually love this kind of complexity, as it generally adds to the sense of achievement when you succeed. Before that, I never found a star/puzzle piece/music note/other random generic gizmo too difficult to obtain. But this game is just pure evil...
|Pictured : pure evil|
So if you're a hardcore 3D platforming fan, this one is an excellent value for your money as it will keep you busy for a loooong time, especially if you're a completionist freak as I am. Playing the first one before is mandatory, though, because the sequel keeps all the moves and just build on it, instead of going for an amnesia/flash-back idea to justify the fact that the hero forgot everything between the two games, like in a vast majority of games. But be warned : the difficulty and complexity of the beast can be relentless at times, making Super Mario Galaxy look like Cooking Mama.
Any of you has played it? Please let me know if you felt the same way, or if I'm just getting "too old for this shit"...
So after this small deviation, I'm back to killing zombies, and I'll post something about Resident Evil 2 really soon, I promise!