Time played : 2h (3h30 total) - "You Died" screens : 1 (6 total)
Ok. Forget about the cheesy intro, the horrible controls and the blocky graphics : this game is still good. Excellent, even some fifteen years after its release date. As long as you can bear the first hour or so, when every encounter with a zombie means a huge waste of bullets and curative herbs (or a game over screen). Then, you start gaining access to more places, locating keys, solving riddles, and it all start to fall into place.
|Still can't kill a crow, though...|
A few things are infuriating, though. For example, you can only have six items in your inventory, you can't drop any on the ground to make temporary room, and it means a lot of going back and forth to one of the "magic boxes" scattered in the mansion where you can keep your stuff. It's particularly bothersome when you have to switch one item for one another and you can't take the first one before placing the other one.
The other difficult thing to accept is the lack of precision in your character's placement. The camera angles are stills and you have to face exactly your opponent to be able to hit it. In a game where every bullet counts, it can be really infuriating to shoot three times in the air before being able to hit your target, just because you couldn't see you were facing four millimeters on your right... it works because zombies are slow and clumsy, but when you're dealing with dogs or crows (arrr... I hate these crows), it can really be game-breaking.
|Another heart-stopping moment : Honey, who is the zombie in the cupboard?|
Anyway, I've met the first boss, which is a huge poisonous snake, and I've crossed the garden. I was pretty short on ammo at the time, so I look forward to cross it again, considering I haven't killed many of the hostile dogs roaming the place. My resource management so far is ok, I've got a few herbs left, and a whole bag of shotgun shells. But I know I haven't met any Hunter yet, so I'm afraid the worse is definitely to come...